using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace CF.Framework.Engine.Screens
{
	public class FirstRunScreen : GameScreen
	{
		private TimeSpan sleep;

		protected override void OnUpdate(GameTime gameTime)
		{
			base.OnUpdate(gameTime);

			if (sleep > TimeSpan.FromSeconds(1))
			{
				ExitScreen();
			}

			sleep += gameTime.ElapsedGameTime;
		}
	}
}
